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Research Article

Implementing KLM Algorithm and Open CV for Real Time Hand movement Tracking

Ashmit Gupta1 Swarnalatha P2
1Student Member IEEE, School of Computer Science and Engineering, Vellore Institute of Technology, Vellore, India. 2 Fellow Member IEEE, School of Computer Science and Engineering Vellore Institute of Technology, Vellore, India.

Published Online: May-August 2023

Pages: 07-11

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References

[1] “A Review of HCI Research in the context of Video games” by
Elisa Mekler,ANttiOulasvirta,andLennartE.Nacke(2017)https://dl.acm.org/doi/10.1145/3130859.3131434
[2] "Adaptive difficulty in games: A Survey" by Mark J.Nelson andJames
C.Lester(2013)<https://ieeexplore.ieee.org/abstract/document/663623 9>
[3] "Design Guidelines for Co-Located, Multiplayer, Gesture-BasedGames" by Laura Anna Ripamonti, Marcello Porta, and
MassimoZancanaro
[4] “ RealTimeHandGestureMovementsTrackingandrecognizing System” by Rudy Hartanto, Adhi Susanto,P.Insap
Santosa(2014)https://ieeexplore.ieee.org/document/7003734
[5] “HCI Issues in computer games” by Panayiotis Zaphiris and CheeSiangAng(2007)https://www/reserachgate.net/publication/4088.

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