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Original Article
Development of an Immersive Virtual Campus Tour Using Virtual Reality Technology
Rohit Rangari1
Anay Moharil2
Aditya Yerpude3
Kunal Prajapati4
Nishikesh Bhagat5
12345 Information Technology, St. Vincent Pallotti College of Engineering and Technology, Jamtha, Maharashtra, India.
Published Online: May-August 2025
Pages: 152-156
Cite this article
↗ https://www.doi.org/10.59256/indjcst.20250402017References
1. Radianti J, Majchrzak TA, Fromm J, Wohlgenannt I. A systematic review of immersive virtual reality applications for higher education: Design
elements, lessons learned, and research agenda. Computers & Education. 2020;147:103778.
2. Jensen L, Konradsen F. A review of the use of virtual reality head-mounted displays in education and training. Education and Information
Technologies.2018;23(4):1515–1529.
3. Akçayır M, Akçayır G. Advantages and challenges associated with augmented reality for education: A systematic review of the literature.
Educational Research Review. 2017;20:1–11.
4. Kavanagh S, Luxton-Reilly A, Wuensche B, Plimmer B. Creating a Virtual Reality First Year Engineering Experience. Proc. of the 29th
Australian Conference on Computer-Human Interaction. 2017;128–132.
5. Alhalabi W. Virtual reality systems enhance students’ achievements in engineering education. Behaviour & Information Technology.
2016;35(11):919– 925.
6. Freina L, Ott M. A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning and Software for
Education.2015;1:133–141.
7. Jerald J. The VR Book: Human-Centered Design for Virtual Reality. ACM and Morgan & Claypool. 2015.
8. Slater M, Sanchez-Vives MV. Transcending the self in immersive virtual reality. Computer. 2014;47(7):24–30.
9. Bailenson JN. Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. HarperOne. 2012.
10. Mikropoulos TA, Natsis A. Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers &
Education.2011;56(3):769–780.
11. Pantelidis VS. Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes
in Science and Technology Education. 2009;2(1-2):59–70.
12. Milgram P, Kishino F. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems. 1994;E77-D(12):1321–
1329
elements, lessons learned, and research agenda. Computers & Education. 2020;147:103778.
2. Jensen L, Konradsen F. A review of the use of virtual reality head-mounted displays in education and training. Education and Information
Technologies.2018;23(4):1515–1529.
3. Akçayır M, Akçayır G. Advantages and challenges associated with augmented reality for education: A systematic review of the literature.
Educational Research Review. 2017;20:1–11.
4. Kavanagh S, Luxton-Reilly A, Wuensche B, Plimmer B. Creating a Virtual Reality First Year Engineering Experience. Proc. of the 29th
Australian Conference on Computer-Human Interaction. 2017;128–132.
5. Alhalabi W. Virtual reality systems enhance students’ achievements in engineering education. Behaviour & Information Technology.
2016;35(11):919– 925.
6. Freina L, Ott M. A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning and Software for
Education.2015;1:133–141.
7. Jerald J. The VR Book: Human-Centered Design for Virtual Reality. ACM and Morgan & Claypool. 2015.
8. Slater M, Sanchez-Vives MV. Transcending the self in immersive virtual reality. Computer. 2014;47(7):24–30.
9. Bailenson JN. Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. HarperOne. 2012.
10. Mikropoulos TA, Natsis A. Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers &
Education.2011;56(3):769–780.
11. Pantelidis VS. Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes
in Science and Technology Education. 2009;2(1-2):59–70.
12. Milgram P, Kishino F. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems. 1994;E77-D(12):1321–
1329
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